Dust II Callouts

Dust 2: B site Flash against Tunnel rush
A B site flash thrown from behind B side X box to blind players rushing from Tunnels, allowing for aggressive re-peeks and area control.

Dust 2: Mid Doors Molly from T Spawn
A quick Dust II smoke for Mid Doors, thrown from T Spawn, blocks CTs pushing Mid or Lower Tunnels early in the round.

Dust II: B Doors Smoke from T Spawn
A Dust II B Doors smoke, thrown from T Spawn while rushing. This smoke blocks vision allowing for a safer entry towards B site.

Dust II: A Site Molotov from Long
This Dust II Molotov, thrown from Long, lands at A site boxes. It denies common CT angles for easier A take

Dust 2: CT Spawn Smoke from Xbox
A Dust 2 smoke from Xbox, smoking CT Spawn. This smoke helps a T side push towards B Site.

Dust 2: CT Spawn Waterfall Smokes from Short
A smokes from Short to CT croos on A site, landing near as waterfall to block view from CT Spawn. Can be used to entry A site blocking CT from crossing CT Spawn or used to jump from Short to CT spawn unnoticed.

Dust II: Mid Doors & Long Corner Smokes from T Spawn
Two essential Dust II smokes from T spawn: One smokes Mid Doors to restrict vision with waterfall like Smoke, the other lands at Long corner to allow safer peeks toward Long from Long Doors.

Dust II: B Site Tunnel Smoke from near Window
This Smoke by Ropz is deep and works with Molotov.

Dust II: A Site Short push Flash from A Ramp
A quick flash thrown from A ramp aimed at box corner. This flash blinds anyone rushing to A site from Short.

Dust II: Long Smoke from CT Spawn
Deep Dust 2 A Long smoke from CT Spawn to block vision and delay the T push.

Dust II: B Site Window and Doors Smoke from T Spawn
Smokes off B Site Doors and Window from T Spawn using two separate, easy-to-execute lineups, allowing for a coordinated B rush.

Dust II: A Site CT Smoke from Long
Dust II Long A smoke from Long Boxes to block CT vision and allow a safe push to A.